Shotblock expands from shot planning to AI-ready storyboard export

Shotblock has launched a new tool aimed at filmmakers and visual storytellers who want to stage scenes in 3D and turn them into annotated storyboards that can be used as prompts for AI systems. The product combines scene layout, camera planning, and shot capture in a single interface.

The interface lets users build a set with basic 3D objects such as tables, chairs, beds, counters, sinks, desks, shelves, lamps, and lights. Users can also add characters and cameras, then arrange them inside a viewport to map out a scene. In the demo shown by the company, the system includes a kitchen setup with labeled characters and props, along with multiple camera positions and focal lengths.

Shotblock appears designed to help with preproduction and blocking, the stage where filmmakers decide where actors, props, and cameras should be placed before shooting begins. The app includes controls for moving, rotating, and detailing objects, as well as options that reflect common cinematography concepts such as safe areas, thirds, eye lines, and 180-degree axis rules.

A notable feature is the way Shotblock handles camera continuity. The product marks an axis of action and indicates when a camera crosses the line, a warning meant to help keep shots visually consistent. The interface also offers a way to re-establish the side of the scene if needed, along with coverage tools for planning alternative angles.

The system supports multiple cameras in the same scene, including different lens settings. In the example, cameras are listed with focal lengths such as 28mm, 50mm, and 65mm. One camera is shown in a push-in setup, suggesting the tool is intended not just for static blocking but also for planning movement and framing choices.

Shotblock also includes a capture workflow. After framing a shot in the camera preview, users can press a capture button to save it to a shots board. The interface indicates that the board can then be used to build an animatic, a rough visual sequence that helps teams preview how a scene will play out before production.

The company has also included a scene chat area, which suggests Shotblock may be positioning itself as a collaborative planning tool as well as a visual one. While the source material does not detail how the AI prompt export works, the product description indicates that the tool is meant to generate annotated storyboards that can feed into AI-driven workflows.

That direction places Shotblock in a growing category of creative tools that bridge traditional filmmaking methods and newer generative media systems. Rather than replacing storyboarding or shot planning, the product seems to formalize those steps inside a 3D environment and package the result in a way that can be reused across production and AI-assisted ideation.

For filmmakers, the appeal is likely to be speed and clarity. A 3D workspace can make it easier to test blocking, compare camera angles, and preserve shot decisions in a structured format. For teams experimenting with AI, the export of labeled and annotated storyboard elements could help turn visual planning into prompts that are more specific and reproducible.

Shotblock’s release suggests the company is betting that preproduction tools will increasingly need to serve both human creators and AI systems. By combining scene staging, camera planning, and storyboard export, the platform is positioning itself as a bridge between classic shot design and AI-era content workflows.